
The most important aspects of Doom are easy to summarize, if not implement: Doom is fast, and Doom is mean. This is a process that’s been going on since the creation of Doom 3: How do you keep a franchise with this much history alive and fresh for a mainstream audience? How do you manage what players expect out of a modern game along with what fans of the original games remember about them that made them first fall in love with Doom? It’s a huge challenge, but the developers say they’re getting better at it.

So that story arc will end, you know, from the time you woke up in the sarcophagus to the end of the DLC, but there are more stories to tell with the Doom Slayer, for sure.” Know what you are, see where you’re going “And we’ve been able to flesh out a lot of those things throughout the course of and to do two DLCs. “While this is the end of the story arc that began in Doom (2016), we planted a lot of stakes in the ground with that story,” Martin told Polygon.
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If each of those eras in Doom’s history was like Batman under the care of Tim Burton, Christopher Nolan, or Zack Snyder, the next game id Software releases in the franchise will likely continue under the same umbrella as this current series.
#Doom eternal ancient gods series#
There were the original Doom games, then the horror-heavy Doom 3, followed by the return to a more action-oriented take on the series in Doom (2016), and now Doom Eternal and its two story-driven add-ons. In an interview with Polygon, Doom Eternal game director Hugo Martin likened it to different directors taking on adaptations of comic book characters. While that story has already provided some pretty wild twists and turns across two games and the downloadable content, the biggest question will soon be what comes next, and how closely it’s tied to this version of Doom’s universe. He is then seen being sealed in his sarcophagus by three Maykrs.The Doom Slayer’s saga will come to an end when id Software and Bethesda Softworks release The Ancient Gods - Part Two, the second expansion for Doom Eternal, on March 18. However, the Slayer starts to become dizzy and eventually falls unconscious. With his dying breath, the Dark Lord asks if the Slayer has anything to say him before he is struck down, to which the Slayer responds with, "No." After stabbing Davoth in the chest, all demons outside of Hell disappear. Moments after, the Dark Lord is ultimately defeated. After sustaining damage, the Dark Lord reveals to the Slayer that the Maykrs lied to him and that he is the real Father, with VEGA confirming this to be true. Going through it, he is greeted by the Dark Lord, where they proceed to fight. The Slayer rips and tears his way through the demons in his way while the Sentinels fight outside and eventually arrives at another portal. Valen and the rest of the Night Sentinels also arrive to aid the Slayer, to his surprise. He is then teleported to the city of Immora, where the Dark Lord awaits.

Fighting his way through the demons, the Slayer arrives at the Gate of Divum and activates it. After acquiring the crystal, the Slayer heads back to Earth which has been invaded by demons again due to the death of the Khan Maykr and the demonic invasion of Urdak. The Slayer then proceeds to light the Torch of Kings, as a way to inform the remaining inhabitants of Argent D'Nur and the Night Sentinels, that he is planning to go to the World Spear and acquire a wraith crystal, with which to power the Gate of Divum.ĭuring his journey, he is met by Valen who gives the Slayer his Sentinel Hammer for putting his son to rest. The Dark Lord then leaves Urdak and transports the Slayer to Argent D'Nur, where he fights off the demon hordes that attack him.

He then proceeds to tell him that if he can survive, then he will challenge him to ritual combat in the city of Immora. The Slayer aims his Super Shotgun at the Dark Lord and fires a shot, to which the Dark Lord informs the Slayer that no blood can be spilt in the Luminarium.

The Ancient Gods - Part Two takes place directly after the events of The Ancient Gods - Part One, with the Slayer and the Dark Lord in the Luminarium on Urdak. All non-boss enemies from Doom Eternal’s base campaign and its expansion The Ancient Gods - Part One are included in addition to the following new enemies:Īll weapons from Doom Eternal’s base campaign and its first expansion The Ancient Gods - Part One are included with the exception of the Crucible, in addition to a new weapon called the Sentinel Hammer, which replaces the Crucible.
